Violent Video Games: The Effects on Youth, and Public Policy Implications
نویسندگان
چکیده
Years of research documents how witnessing violence and aggression leads to a range of negative outcomes for children. These outcomes result both from witnessing real violence (Osofsky, 1995) as well as from viewing media violence (Anderson et al., 2003; Gentile, 2003). Ironically, the same parents who take great pains to keep children from witnessing violence in the home and neighborhood often do little to keep them from viewing large quantities of violence on television, in movies, and in video games. The apparent lack of parental concern about media violence is particularly perplexing given the clear research on the negative effects of such violence and the strong critique of such violence by pediatricians. The most recent comprehensive review of the literature on media violence effects— coauthored by eight leading media violence researchers—documents the “unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior in both immediate and long-term contexts” (Anderson et al., 2003, p. 81). In a 2004 survey of pediatricians, over 98% believe that the media affect childhood aggression (Gentile et al., 2004). Somehow, this message has failed to be delivered successfully to the average American parent. Although there is a large and impressive body of research on the effects of violent television and film on aggressive behavior, there is less research on the effects of violent video games on aggressive behavior. The research that does exist, however, suggests an equally strong connection to negative effects on children. The importance of this research to parents is as critical as the work on television and film. This chapter will review the available research on video games, including the history of violence in video games and the research on the effects of playing violent video games. The chapter will also discuss the political and public policy implications of this research.
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